#VRML V2.0 utf8 #event1.wrl Sebastien Marnier 03/98 Group { children [ DEF boum Collision { #la sphere est placee dans un neud collision children [ #qui cree un evenement collideTime Shape { appearance Appearance { material Material { diffuseColor 1 0 0 } } geometry Sphere { radius 1 } } ] }, Sound { source DEF ail AudioClip { #on nomme audioClip ail url ["boum.wav"] loop FALSE startTime 0 stopTime 1 } spatialize FALSE intensity 1 minFront 200 maxFront 200 maxBack 200 minBack 200 } ] } #On route l'eventOut boum.collideTime vers l'eventIn ail.startTime ROUTE boum.collideTime TO ail.set_startTime